Triangular amputation Extruding arm ripped from joint Cast dynamic soft shadows onto self Particle emission Fluid flowing out Tessellating mesh Overcomplication Higher resolution Gore rasterization Mesh resembles femur Splicing through the joint Necessary model Fluid physics run Simulation needed Crimson actor flowing Out of severed limbs Blood has depleted Inarticulation Gore-infested render Polygon entrails Specular on blood Rotting cadaver Human carcass Decaying in real-time Completed render of one's life